

(As an aside, you’ll probably notice I sometimes call Bioshock’s protagonist Booker, and sometimes ‘you’. Along with Comstock’s Disney-villain-esque evil of keeping his daughter captive, he’s also a white supremacist who has used the city of Columbia for such charming acts as slaughtering Chinese dissidents during the Boxer rebellion. Elizabeth has been held prisoner for her entire life by her father, Zachary Comstock. You’re (supposedly) tasked with rescuing a young woman, Elizabeth, from the flying city of Columbia, which is entered through a lighthouse off the coast of Maine. You play as Booker DeWitt, a private investigator with a sordid past.

In Bioshock Infinite, however, these kinds of choices exist only to illustrate that the player is merely offered the illusion of freedom. Although the plots, settings and characters are written and designed by teams of artists, any and all aspects of games might be altered to show the effects of the player’s actions.

Lenz – Ed.)Īs the technology behind video games becomes more and more powerful, it becomes possible to create worlds that mimic reality, with the freedom to make ethical choices and experience the consequences of those decisions. (Enjoy this guest post on Bioshock Infinite by C.
